Ludens Theatre Company takes its name from the phrase Homo Ludens, which means The Playing Human in latin. It is the title of an influential book by Johan Huizinga, who argued that the very definition of being human was the cultural phenomenon of play. Huizinga noted that most human interactions have game-like functions; language, law, philosophy, art, every form of interaction we have has an element of gameplay. You can win an argument, there is a strategy to mapping your route to work, the outfit you choose can make heads turn. At LTC, we thrive on these moments of play, and build narratives around the games we play in our daily lives.
Our interactive immersive productions place our audience at the center of the action. We provide a narrative world for you to explore, but leave the important decisions up to you. Utilizing game mechanics, we offer our community the opportunity to shape their experiences every single night. Our goal with this style of storytelling is to offer audiences the opportunity to proactively collaborate and work towards solutions for the problems presented in the productions. We find that by shifting the focus from opinions about an issue to a call for action, our collaborative style sparks unlikely partnerships, and inspires healthy and constructive dialogue.
Outside of performances, we are committed to giving our community a platform to share their needs and shape our industry. With our interactive blog, The Conversation, we hope to provide a constructive environment to discuss issues within the community, and work towards a more inclusive, innovative industry.
We create brand new explorable, playable experiences with each production. We use a variety of mediums to create rich, living worlds. Some of our experiences may take place live in venues that we dress to the nines, some may be in your very own home, and some may be entirely digital. But no matter the venue, we place you, the audience, at the center of the story. You decide where the story goes, and your decisions have real consequences for the world around you. We believe in the power of community action, and we want to give you the power to explore that action in our fictional worlds, then start a discussion about how that action can be carried over into the real world. We want to start a conversation, and we want you to be at the heart of it.
Danny is an immersive creator, performer, designer, and educator. He has created work across the US and UK, and been nominated for regional awards such as the Offies and Helen Hayes awards. He is currently an Experience Designer, Writer, Performer, and Director for the award-winning Phantom Peak
Emily is an actress, improviser and facilitator from Watford. She’s been on TV, stage and spent the last 6 years working in the immersive theatre world. Emily starred in The Dead Library.
Creative Software Developer
Diana is a mathematician-theatre maker who combines her two passions through developing creative technology for the stage. She's also co-artistic director of ANTS Theatre. Diana designed software for The Tight Squeeze.
Ben has been collaborating with Danny for over 3 years, working together on projects with COLAB Theatre such as Crooks 1926, Flicker and Echos. At LTC, Ben has co-written on The Dead Library